Saved garage list
Members can save candidate cars, class targets, and personal notes once traffic shows repeat interest.
Car database MVP
This first database slice starts with 10 Japan-focused cars from the official Forza Horizon 6 car list. Each page has class, PI, acquisition, tune direction, and testing status.
Japan-focused launch slice with individual detail pages.
Toyota, Honda, and Mazda manufacturer paths are linked.
B, A, S1, and S2 hubs connect cars back to tuning paths.
Start with the car role, then open the car page for starter, road, alternate, weekly, and FAQ notes. Candidate labels stay visible until real route testing is added.
Forza.net is the canonical source for the revealed car list. Apex Tune Hub turns selected cars into tune pages only when they have useful class, route, settings, or weekly-event value.
Broad car-list route
Use the broader route for FH5/FH6 car-list searches before opening FH6-specific rows.
Open source
Official source
Use the official table for the complete revealed model list, then use Apex pages for tuning context.
Open source
Last official update
Forza.net marks the FH6 car list as updated on launch day, with future Series additions expected.
Open source
Expansion watch
The official list notes Car Pass and Reward cars coming in June and July, so this database should update in waves.
Open source
Most players arrive with a problem: road grip, drift control, or a weekly restriction. These role groups point them to the right hub before they choose a specific car.
Start here for clean apexes, braking stability, and A/S1 class road builds.
10 matching cars
Use these cars when rotation, throttle control, and transition recovery matter.
7 matching cars
Keep a safe version ready for seasonal restrictions and quick playlist coverage.
9 matching cars
This keeps the car database useful as new confirmed cars, weekly restrictions, and tested tune notes arrive.
These labels keep the database transparent while it grows from a starter slice into tested recommendations.
A good starting page with role, class, and tune direction, but not enough route evidence yet.
A car worth keeping visible, but the next update should add a route, class, or handling note.
Future state: the car has repeatable route notes, setup evidence, and a clear reason to recommend it.
Garage database view
The free page should let players scan class, PI, role, source, tune direction, and testing status quickly. The same structure can become saved garage lists, car comparisons, preset attachments, and route-test history later.
Members can save candidate cars, class targets, and personal notes once traffic shows repeat interest.
Class, PI, role, tune direction, and status are enough to compare two candidate cars cleanly.
Each useful car can attach a baseline preset URL before a real in-game code is verified.
The future paid layer should track route, date, patch, screenshot, and setup version per car.
Track Toys
Road racing candidate
Start with a stable S1 road tune, then adjust aero, alignment, and gearing after testing.
Modern Sports Cars
Street and drift candidate
Use the drift calculator for RWD builds or a balanced A-class road baseline.
Modern Sports Cars
Beginner handling and drift candidate
Keep the car light and responsive. Test B or A class before adding too much power.
Retro Sports Cars
Touge and lightweight drift candidate
Build gradually into C, B, or A class. Preserve rotation before chasing power.
Retro Sports Cars
Street, drag, and drift candidate
Decide on drag, drift, or street before upgrades. Gearing direction matters early.
Retro Sports Cars
Handling and road racing candidate
Start with a balanced B or A class road tune and test mid-corner stability.
Retro Sports Cars
A class road candidate
Tune for clean rotation and braking confidence before pushing into higher classes.
Retro Sports Cars
Touge, street, and drift candidate
Keep gearing responsive and avoid overpowering the chassis before testing.
Retro Sports Cars
Drift and street candidate
Test a drift setup and a street setup separately. Do not mix both goals in one baseline.
Retro Sports Cars
Street and drift candidate
Use controlled power upgrades first, then refine differential and gearing.
A car should only be marked tested when route notes, setup direction, and weekly usefulness are repeatable.
The detail page should lead to one guide, one calculator or preset, and one comparison hub.
When a reward or Car Pass vehicle appears, link the weekly page back to the matching car detail page.
The free car database should create useful SEO traffic first. These are the natural member features to build only after the car pages show repeat usage.
Future paid layer: let users save cars, notes, and preferred class targets after traffic appears.
Turn class, PI, role, tune direction, and testing status into a comparison workflow.
Let weekly players export a safe road car, drift car, rally car, and speed/drag option.
The first database slice focuses on Japan-related cars from the official Forza Horizon 6 car list with stock class, PI, acquisition, best use, tune direction, and transparent testing status.
No. Apex Tune Hub links the official Forza.net list and keeps a smaller working database for cars that have useful tune, class, and route notes.
No. Pages marked candidate or needs-testing are starting points until route notes, tune screenshots, and weekly event results are added.
Pick the car role first: starter build, road tune, drift setup, alternate preset, or weekly event use. Then choose the upgrade order before opening the matching calculator or guide.
FH6 tuning drops
Get new FH6 car pages, recommended presets, testing notes, and weekly car updates.
No spam. Just new presets, tested car notes, and weekly route updates.