City streets
Prioritize braking confidence, second-gear exits, traffic recovery, and clean throttle inputs.
Route planning hub
Use this page to pick the right tune path before testing a new Japan route. Treat city streets, mountain roads, wet routes, dirt sections, drift zones, and speed routes as different problems instead of forcing one universal setup.
Route type decides the first tune direction. Use a lower class to learn the road, then promote the same car only when the route feels repeatable.
Route pages should not become generic scenery pages. Each route note needs a surface, class target, handling problem, tune link, and a place to send the reader next.
B / A
Street circuits, traffic recovery, braking markers
Start lower so braking and throttle mistakes are visible before speed hides them.
B / A / S1
Hairpins, elevation changes, touge-style exits
Use gearing and rotation notes first, then decide whether the route rewards more power.
A / S1
Long braking zones, mid-corner recovery, AWD stability
Treat wet roads as a braking and recovery test, not only a tire-grip test.
A / S1
Suspension travel, launch response, rough exits
Record bumps and crests separately so the fix does not become a generic rally setup.
B / A / S1
Initiation, linked transitions, angle recovery
Build a drift note around recovery and repeatability before chasing high power.
S1 / S2
Final drive, aero, top-end pull, long straight evidence
Use S2 only when the route actually gives the car time to use top speed.
Prioritize braking confidence, second-gear exits, traffic recovery, and clean throttle inputs.
Prioritize rotation, predictable rear grip, and gearing that does not bog after hairpins.
Prioritize stability, softer inputs, longer braking zones, and setups that recover from mid-corner slip.
Prioritize bump control, launch response, and enough suspension travel to survive rough exits.
Prioritize initiation, angle recovery, throttle control, and linked transitions instead of raw power.
Prioritize final drive, aero tradeoffs, top-end pull, and whether the route actually rewards speed.
After the route type is clear, send the reader into a narrower setup path: route checklist, launch plan, street/night tuning, or S1 rally setup.
Use when a city, mountain, wet, dirt, drift, or speed route needs a repeatable testing order.
Use when the route note is part of a broader launch-week content plan.
Use when traffic, low visibility, wet roads, and short braking zones shape the setup.
Use when the route moves from paved sections into rough exits, crests, or mixed-surface rally work.
Use the class ladder to decide when a car should stay easy to read and when the route is ready for higher-speed testing.
Use this for first reads on unfamiliar city, mountain, and technical roads.
Use this for the main evergreen route-testing layer before moving to faster classes.
Use this after braking and exit behavior are repeatable in lower classes.
Use this only when top speed or high aero grip clearly beats a cleaner S1 setup.
These fields make the page ready for a future route database or member notes feature without requiring fake map data today.
Route test status board
This keeps the Japan map page useful before launch without pretending every road, route, and share code has already been tested in-game.
The route type is known, but car, class, and surface notes still need a slower baseline run.
Use B or A class before creating a faster preset path.
The same route has a car, class, handling symptom, and matching calculator or preset URL.
Add a second run with the same settings before promoting the note.
The route note links to a specific guide, preset, calculator result, or car page.
Send weekly playlist and Car Pass readers here when the event matches the surface.
The note has in-game evidence, last-tested date, and a real share-code path when available.
Only then move it into a public tune-code or route database row.
Internal route network
These links keep the route planner connected to the useful parts of Apex Tune Hub: checklists, cars, presets, weekly restrictions, and future verified share-code rows.
No. This is a route-planning hub for tuning workflows. It does not claim to reproduce the official in-game map.
Start with the route type: city, mountain, wet road, dirt, drift, or speed. Then open the matching preset or guide and test the same section twice.
B and A class make handling problems easier to read. Move into S1 or S2 after braking, exits, and gearing feel repeatable.
FH6 tuning drops
Get FH6 route planning notes, tune links, and Japan setup updates as the testing library expands.
No spam. Just new presets, tested car notes, and weekly route updates.